
“Where are you?
An immersive existence simulator and telepresence apparatus.
In Where are you? visitors are invited to fly, as in dreams, through a world of many dimensions, between past and future, light and darkness, the public and private. The immersed visitors use a joystick to move in the X, Y and Z axis of an
information/experience space where scale matters.
At scale 0, the world looks like a simple XYZ grid defining the experience of the navigable space. At scale +1, the world turns into an archive of pictures, sounds, texts and objects (the author’s). Zooming out at scale +2, elements of this archive become particles in a “molecular” world of self-organizing clouds of lights reminiscent of late 19th century impressionistic views of the world and of a nascent abstraction. Zooming yet further out at scale +3 reveals a sublime landscape of mountains and valleys in tune with the 18th century idea of the picturesque.
At all these scales, visitors will encounter other inhabitants: live ones through telepresence links (if activated), pre-recorded subjects in video windows and, ultimately, themselves when hidden cameras transmit their own image in this constructed world. In Where are you? the subject (visitor, actor, protagonist) controls his/her position, the path and speed of his/her journey and, more interestingly perhaps, the scale at which he/she is prepared to “exist”.”
General concept, design, scenario, direction, production:
Luc Courchesne
Software design, contents modeling and integration:
Guillaume Langlois
Support credits:
Music, sound design, 3D audio systems: Luc Martinez
Lens design:
D'nardo Colucci, The Elumenati
Simon Thibault, Immervision
Collaboration to screen design and fabrication:
Sébastien Bire, Sébastien Dallaire
Created with support from:
Society for Arts and Technology (SAT)
Université de Montréal
Idéaction inc.
Thanks to:
Pierre-François Ouellette Art Contemporain
Hexagram
Born 1952 in Quebec, Luc Courchesne studied at the Nova Scotia College of Art and Design, Halifax (Bachelor of Design, 1974) and at the Massachusetts Institute of Technology, Cambridge MA (Master of Science in Visual Studies, 1984).
His design work covers a wide range of projects in graphic, product and exhibition design. His art installation work includes Encyclopedia Chiaroscuro (1987), Portrait One (1990), Family Portrait (1993), Hall of Shadows (1996), Landscape One (1997), Passages (1998), Rendez-vous … (1999), The Visitor: Living by Numbers (2001), Untitled (2002) and Where are you? (2005).
He exhibited extensively worldwide in venues such as the Art Gallery of New South Wales, Sydney; the Museum of Modern Art, New York; La Villette, Paris; the ZKM, Karlsruhe; Kiasma, Helsinki; the National Gallery of Canada, Ottawa; the Kwangju Biennale, Korea. He was awarded the Grand Prix of the ICC Biennale 1997 in Tokyo and an Award of Distinction at Prix Ars Electronica 1999 in Linz, Austria.
Courchesne, a funding member of the Society for Arts and technology [www.sat.qc.ca], is currently director of the School of Industrial Design, University of Montreal [www.din.umontreal.ca].